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1 answer
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I'm trying to create an infinite loop of objects which are moving vertically up. The objects are grids, or walls. I plan to delete the wall as soon it goes off the camera, and then create a new wall. ...
Seelum's user avatar
  • 21
-1 votes
0 answers
40 views

import {UnrealBloomPass} from 'https://unpkg.com/[email protected]/examples/jsm/postprocessing/UnrealBloomPass.js'; Not sure what I should do. This should work. the src is a module src.
Robert Nikjoo's user avatar
0 votes
0 answers
82 views

I made a example, here’s the link to it - https://stackblitz.com/edit/vitejs-vite-cve3gcbr?file=package.json&terminal=dev I tried to do this because it’s needed for this mockup. Here’s the link to ...
Roma N's user avatar
  • 320
0 votes
0 answers
64 views

I am unable to get a MeshPhysicalMaterial to dispose correctly. Below is a full example which shows the problem. In the example I am using MeshPhysicalMaterial for some Mesh's in a Scene, then after 2 ...
1owk3y's user avatar
  • 1,030
0 votes
0 answers
71 views

I was using a free Spline animation with .splicecode file .. the page is currently in development phase , running it locally . Only using that one animation also in top of Home Page . Sometimes it ...
Akhil Rawat's user avatar
0 votes
2 answers
117 views

I've got javascript libraries that I'm importing and some of them refer to three.js as "THREE" and others refer to three.js as "three". I dropped in an importmap to try to clear ...
mj_'s user avatar
  • 6,480
Tooling
0 votes
0 replies
58 views

I am generating a 3D human body mesh from user attributes (height, weight, gender, etc.) using a parametric model. The body is created correctly and proportions look accurate. After that, I try to ...
Kishore Mondi's user avatar
1 vote
1 answer
155 views

I need to clip an object in a ThreeJS scene using multiple clipping planes. I used the example – it's a great example with the Depth Peeling / Stencil Volume method, but I need to do the same thing ...
Alexandr Shchetinin's user avatar
3 votes
0 answers
138 views

I've a project that takes a GLB, breaks it down into the two components and then populates a react-three/fiber canvas. It looks great and gets fully populated by the GLB but only if I go in and ...
Lucian Lavric's user avatar
0 votes
0 answers
65 views

Problem I’m building a Three.js scene where a laptop screen is a CSS3DObject containing an <iframe> (the iframe loads my separate React “2D OS” app). Desktop works fine, but on iOS Safari, ...
Bobbie's user avatar
  • 1
-2 votes
1 answer
217 views

I'm trying to get three.js working via CDN with this in my HTML as explained on their installation page <script type="importmap"> { "imports": { "three": &...
Chifti Saidi's user avatar
Tooling
0 votes
1 replies
83 views

So, what I am trying to implement is STL flexi toy maker app. The desired functionality is simple: the user uploads stl -> selects where to 'cut' (where the hinges will be) -> the model is ...
kirvel's user avatar
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1 vote
0 answers
77 views

I’m running into a strange issue with react-three-fiber that only shows up in development, but not after deploying to Vercel. Here’s my setup: <Canvas gl={{ antialias: true }} camera={{ position: [...
Sak G's user avatar
  • 41
Advice
5 votes
5 replies
906 views

How does antigravity.google create its background animation effect using Three.js, and how can I reproduce something similar (likely using math-based animations)? I'm trying to understand how the ...
a3code's user avatar
  • 14.1k
0 votes
0 answers
60 views

Inside the VR mode, I can move from image to another I use my own fetching API. I tried to move to the next panorama, but it is not moving inside the scene. I was trying multiple solutions, nothing ...
Asma Aljuwaei's user avatar

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